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Ok some stuff I have worked on. And I even managed to make a progress thing! Scroll down for 3D stuff (yay).

So this guy was made for a project im doing with some friends. Early WIP stage. We are not quite sure yet as to how he will be shaded in-game. The skinning is also very rough at the moment. Thinking of brushing up the weighting the next days. And when that's done I'll probably make a little rig demo.
20100716
Finally! Update! This time around a person of a reptilian origin.
Also, I have started up a soundcloud.com account now, and uploaded some music that I've made. Go to soundcloud.com/angroc! Uploaded one cheesy instrumental and one 12 minute noise beat thing (that I split up for convenience since it consists of several 'parts').
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Tank concept and a sketch.
Wanted to try my hands at doing a vehicle like I have seen some of them pros out there do it, by first constructing it in 3d, and then use that mesh to make additional conceptual illustrations real fast and effectively. Used a bit more time than what I had hoped, and not sure how happy I am either, but i think once I get my workflow ailed down a bit more it will go faster. One of the "speedbumps" I bumped on was that maya doesn't have a proper wireframe render, so I had to find out how to use a the toonshader for that. Ended up finding a plug-in at Creative Crash (former High End 3d) to make it fast and simple.
A speedie.
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