20100829
20100828
20100824
Ok some stuff I have worked on. And I even managed to make a progress thing! Scroll down for 3D stuff (yay).

So this guy was made for a project im doing with some friends. Early WIP stage. We are not quite sure yet as to how he will be shaded in-game. The skinning is also very rough at the moment. Thinking of brushing up the weighting the next days. And when that's done I'll probably make a little rig demo.
20100716
Finally! Update! This time around a person of a reptilian origin.
Also, I have started up a soundcloud.com account now, and uploaded some music that I've made. Go to soundcloud.com/angroc! Uploaded one cheesy instrumental and one 12 minute noise beat thing (that I split up for convenience since it consists of several 'parts').
20100603
20100528
20100502
Tank concept and a sketch.
Wanted to try my hands at doing a vehicle like I have seen some of them pros out there do it, by first constructing it in 3d, and then use that mesh to make additional conceptual illustrations real fast and effectively. Used a bit more time than what I had hoped, and not sure how happy I am either, but i think once I get my workflow ailed down a bit more it will go faster. One of the "speedbumps" I bumped on was that maya doesn't have a proper wireframe render, so I had to find out how to use a the toonshader for that. Ended up finding a plug-in at Creative Crash (former High End 3d) to make it fast and simple.
A speedie.
20100421
A lot of red schemes today!
Just posting some stuff I had laying around.
Doing some practice concept work. Always been fascinated by the idea of having mandibles going *behind* the shoulders sorta, so I wanted to try that out.
And some doodles.
20100414
More speed practice....
Practicing speed these days. On this one I tried to push my speed and scetching abilities. Started out with loose, cloudy brushes, and chiseled shapes out of that. Didnt know what i was going for in the beginning. The bottom one is after 2 hectic hours, where my goal was to establish the general feel, comp and mood, wothout details. The top one is where I went into more of a 'chillaxed' mode, and just added and refined details at my own leisure. What palette do you like the most, btw? When I went back and looked at the 2 hour one, I sort of liked how cold and dark it looks, as compared to the refined one.
'Nother one. This one was sloow though : (
20100407
zogota!
This first one I did in about 2 hours I think. Did it to test out some new brushes that are based on one of the brushes from Kekais feature in FX magazine (though I always take great care in never using others brushes, but rather making my own from scratch based on what I see). It was pretty random, creative process where I doodled down random shapes and this came out.
"Long time ago, a geomancer slayed the great dragon Nadyargunthagel, by binding it to the earth with chains. Now, millenia after, it has turned into one of the main gathering places of geomancers studying their craft."
This one... I don't know. 45 min I think...
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